Name | Type | Size | Date | Total | 7 days |
---|---|---|---|---|---|
The Elder Scrolls IV: Oblivion - polish localization | patch | 203.9 MB | 7/7/2006 | 80.2K | 146 |
The Elder Scrolls IV: Oblivion - Blockhead v.10.3 | mod | 182 KB | 3/12/2016 | 8.9K | 134 |
The Elder Scrolls IV: Oblivion - Oblivion Character Overhaul 2 v.2.03 | mod | 172 MB | 3/13/2016 | 7.9K | 37 |
The Elder Scrolls IV: Oblivion - Oblivion Graphics Extender v.3.1.0RC | mod | 1.2 MB | 3/13/2016 | 7K | 31 |
The Elder Scrolls IV: Oblivion - Unofficial Oblivion Patch v.3.5.5 | mod | 213.7 MB | 3/19/2017 | 5.4K | 26 |
The Elder Scrolls IV: Oblivion - v.1.2.0416 US | patch | 5.1 MB | 5/4/2007 | 5.5K | 24 |
The Elder Scrolls IV: Oblivion - Midas Magic Spells of Aurum v.0.995 | mod | 67.7 MB | 3/13/2016 | 2.6K | 19 |
The Elder Scrolls IV: Oblivion - construction set | mod | 7 MB | 4/23/2007 | 7.6K | 16 |
The Elder Scrolls IV: Oblivion - Silgrad Tower v.4.0 | mod | 210.5 MB | 10/18/2015 | 3.9K | 16 |
The Elder Scrolls IV: Oblivion - Nehrim: At Fate's Edge 1.5.0.8 | mod | 1720.3 MB | 3/12/2013 | 8.9K | 13 |
The Elder Scrolls IV: Oblivion - Oblivion Script Extender - OBSE v.0021 | mod | 1.6 MB | 3/13/2016 | 3.2K | 13 |
The Elder Scrolls IV: Oblivion - Oblivion Beautification Project v.1.8.1 | mod | 4 MB | 1/5/2019 | 472 | 13 |
The Elder Scrolls IV: Oblivion - Better Cities v.6.0.7a | mod | 32.7 MB | 6/21/2016 | 3K | 12 |
The Elder Scrolls IV: Oblivion - Carnhay v.1.1 | mod | 816.4 KB | 8/19/2018 | 1K | 10 |
The Elder Scrolls IV: Oblivion - Odyssey v.1.1 | mod | 13.1 KB | 2/24/2017 | 1.9K | 10 |
The Elder Scrolls IV: Oblivion - Oblivion Stutter Remover v.4.1.37 | mod | 197.1 KB | 9/3/2016 | 2.2K | 9 |
The following info was recorded from the v2 masterlist silent comments, and non-FCOM-related conditional placements. It needs to get added to the masterlist. Where possible, exact plugin names have been given.
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There are also several master plugins (don't know the names off the top of my head) that should load right after Oblivion.esm. |
I just turned the 'list' into a proper list with checkboxes, so it's possible to keep track of which ones are done so we know when to close this issue. I wouldn't be surprised if a bunch of them are already ready to tick off. |
Thanks for that. Since all changes are either after additions or priority changes, I've left this to anyone else, and focus on code-related stuff as usual. Just making that clear. |
Just gave things a quick look and ticked a few off on the list:
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I decided not to change any metadata for DLCShiveringIsles.esp because the Russian translation was being detected (in BOSS) by proxy, looking for a translation mod. Since that's a pretty rubbish detection mechanism, not to mention modifying DLCShiveringIsles.esp is a bad idea to begin with, I've left it 'broken' in the hopes that a) Russian translations are implemented more sensibly nowadays, or b) if it's still a problem, someone will report it and we can work out a better detection mechanism.For Mart's Monster Mod - City Defences.esp , 'load late' is too vague, and the Nexus page's load order guidelines don't mention that, so I added after metadata as suggested on that page. |